/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  v2006                                 |
|   \\  /    A nd           | Website:  www.openfoam.com                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

scale       1;

x_up        3.5;
x_down      10;
y_pad       4;
z_pad       1;

x0          0;
x1          $x_up;
x2          #eval{ $x1 + 1 };
x3          #eval{ $x2 + $x_down };

y0          0;
y1          $y_pad;
y2          #eval{ $y1 + 1 };
y3          #eval{ $y2 + $y_pad };

z0          0;
z1          1;
z2          #eval{ $z1 + $z_pad };

nx1         40;
nx2         40;
nx3         80;
ny1         30;
ny2         $nx2;
ny3         $ny1;
nz1         $nx2;
nz2         40;

vertices
(
    ($x0 $y0 $z0)  //  0
    ($x1 $y0 $z0)  //  1
    ($x2 $y0 $z0)  //  2
    ($x3 $y0 $z0)  //  3
    ($x0 $y0 $z1)  //  4
    ($x1 $y0 $z1)  //  5
    ($x2 $y0 $z1)  //  6
    ($x3 $y0 $z1)  //  7
    ($x0 $y0 $z2)  //  8
    ($x1 $y0 $z2)  //  9
    ($x2 $y0 $z2)  // 10
    ($x3 $y0 $z2)  // 11

    ($x0 $y1 $z0)  // 12
    ($x1 $y1 $z0)  // 13
    ($x2 $y1 $z0)  // 14
    ($x3 $y1 $z0)  // 15
    ($x0 $y1 $z1)  // 16
    ($x1 $y1 $z1)  // 17
    ($x2 $y1 $z1)  // 18
    ($x3 $y1 $z1)  // 19
    ($x0 $y1 $z2)  // 20
    ($x1 $y1 $z2)  // 21
    ($x2 $y1 $z2)  // 22
    ($x3 $y1 $z2)  // 23

    ($x0 $y2 $z0)  // 24
    ($x1 $y2 $z0)  // 25
    ($x2 $y2 $z0)  // 26
    ($x3 $y2 $z0)  // 27
    ($x0 $y2 $z1)  // 28
    ($x1 $y2 $z1)  // 29
    ($x2 $y2 $z1)  // 30
    ($x3 $y2 $z1)  // 31
    ($x0 $y2 $z2)  // 32
    ($x1 $y2 $z2)  // 33
    ($x2 $y2 $z2)  // 34
    ($x3 $y2 $z2)  // 35

    ($x0 $y3 $z0)  // 36
    ($x1 $y3 $z0)  // 37
    ($x2 $y3 $z0)  // 38
    ($x3 $y3 $z0)  // 39
    ($x0 $y3 $z1)  // 40
    ($x1 $y3 $z1)  // 41
    ($x2 $y3 $z1)  // 42
    ($x3 $y3 $z1)  // 43
    ($x0 $y3 $z2)  // 44
    ($x1 $y3 $z2)  // 45
    ($x2 $y3 $z2)  // 46
    ($x3 $y3 $z2)  // 47
);

edges
(
);

//x_up    ((0.4 0.3 0.5)(0.6 0.7 1));
//x_down  ((0.4 0.75 1)(0.6 0.25 10));
//z_top   ((0.3 0.4 1)(0.7 0.6 2));
//y_side1 ((0.6 0.4 0.25)(0.4 0.6 1));
//y_side2 ((0.4 0.6 1)(0.6 0.4 4));

x_up     ((0.4 0.25 0.5)(0.3 0.25 0.75)(0.3 0.5 0.2));
x_down   ((0.15 0.45 3)(0.25 0.35 1.5)(0.6 0.2 5));
z_top    ((0.2 0.25 4)(0.6 0.5 1)(0.2 0.25 0.25));
z_bottom ((0.2 0.25 4)(0.6 0.5 1)(0.2 0.25 0.25));
y_side1  ((0.4 0.1 0.5)(0.4 0.2 0.5)(0.3 0.7 0.1));
y_side2  ((0.3 0.7 10)(0.4 0.2 2)(0.4 0.1 2));

blocks
(
    hex ( 0  1 13 12  4  5 17 16) ($nx1 $ny1 $nz1) simpleGrading ( $x_up $y_side1  $z_bottom)
    hex ( 1  2 14 13  5  6 18 17) ($nx2 $ny1 $nz1) simpleGrading ( 1   $y_side1  $z_bottom)
    hex ( 2  3 15 14  6  7 19 18) ($nx3 $ny1 $nz1) simpleGrading ($x_down   $y_side1  $z_bottom)
    hex ( 4  5 17 16  8  9 21 20) ($nx1 $ny1 $nz2) simpleGrading ( $x_up $y_side1 $z_top)
    hex ( 5  6 18 17  9 10 22 21) ($nx2 $ny1 $nz2) simpleGrading ( 1   $y_side1 $z_top)
    hex ( 6  7 19 18 10 11 23 22) ($nx3 $ny1 $nz2) simpleGrading ($x_down   $y_side1 $z_top)

    hex (12 13 25 24 16 17 29 28) ($nx1 $ny2 $nz1) simpleGrading ($x_up 1 $z_bottom)
    //hex (13 14 26 25 17 18 30 29) ($nx2 $ny2 $nz1) simpleGrading (1 1 $z_bottom)
    hex (14 15 27 26 18 19 31 30) ($nx3 $ny2 $nz1) simpleGrading ($x_down 1 $z_bottom)
    hex (16 17 29 28 20 21 33 32) ($nx1 $ny2 $nz2) simpleGrading ($x_up 1 $z_top)
    hex (17 18 30 29 21 22 34 33) ($nx2 $ny2 $nz2) simpleGrading (1 1 $z_top)
    hex (18 19 31 30 22 23 35 34) ($nx3 $ny2 $nz2) simpleGrading ($x_down 1 $z_top)

    hex (24 25 37 36 28 29 41 40) ($nx1 $ny3 $nz1) simpleGrading ($x_up $y_side2 $z_bottom)
    hex (25 26 38 37 29 30 42 41) ($nx2 $ny3 $nz1) simpleGrading (1 $y_side2 $z_bottom)
    hex (26 27 39 38 30 31 43 42) ($nx3 $ny3 $nz1) simpleGrading ($x_down $y_side2 $z_bottom)
    hex (28 29 41 40 32 33 45 44) ($nx1 $ny3 $nz2) simpleGrading ($x_up $y_side2 $z_top)
    hex (29 30 42 41 33 34 46 45) ($nx2 $ny3 $nz2) simpleGrading (1 $y_side2 $z_top)
    hex (30 31 43 42 34 35 47 46) ($nx3 $ny3 $nz2) simpleGrading ($x_down $y_side2 $z_top)
);

boundary
(
    cube
    {
        type    wall;
        faces
        (
            (13 17 18 14)
            (14 18 30 26)
            (25 29 30 26)
            (13 25 29 17)
            (17 29 30 18)
        );
    }
    topAndBottom
    {
        type    wall;
        faces
        (
            // floor
            ( 0 12 13  1)
            ( 1 13 14  2)
            ( 2 14 15  3)
            (12 24 25 13)
            (14 26 27 15)
            (24 36 37 25)
            (25 37 38 26)
            (26 38 39 27)

            // top
            ( 8  9 21 20)
            ( 9 10 22 21)
            (10 11 23 22)
            (20 21 33 32)
            (21 22 34 33)
            (22 23 35 34)
            (32 33 45 44)
            (33 34 46 45)
            (34 35 47 46)
        );
    }

    sides
    {
        type    patch;
        faces
        (
            // minY
            ( 0  1  5  4)
            ( 1  2  6  5)
            ( 2  3  7  6)
            ( 4  5  9  8)
            ( 5  6 10  9)
            ( 6  7 11 10)

            // maxY
            (36 40 41 37)
            (37 41 42 38)
            (38 42 43 39)
            (40 44 45 41)
            (41 45 46 42)
            (42 46 47 43)
        );
    }

    inlet
    {
        type    patch;
        faces
        (
            ( 0  4 16 12)
            (12 16 28 24)
            (24 28 40 36)
            ( 4  8 20 16)
            (16 20 32 28)
            (28 32 44 40)
        );
    }

    outlet
    {
        type    patch;
        faces
        (
            ( 3 15 19  7)
            (15 27 31 19)
            (27 39 43 31)
            ( 7 19 23 11)
            (19 31 35 23)
            (31 43 47 35)
        );
    }
);

mergePatchPairs
(
);


// ************************************************************************* //
